Now Playing: Neverending Nightmares (2014)

Neverending Nightmares is an interesting little horror game. There isn’t much in the way of a plot here. You just wake up to a dark and mysterious house and begin looking for your sister and weird things happen.

See? Oh good, it was all just a dream! Oh wait, this doesn’t look right…


What the hell was that? Beats me, but it will kill the shit out of you unless you hide. Anyway, you seem to be stuck in a cycle of…neverending nightmares, where you keep coming upon strange and terrible scenes that cause you to wake up back in bed and start all over again. Dying also causes you to wake up at the nearest safe bed again. It’s kind of like the Groundhog Day of horror games in a way.


The difference here though, is that your deaths just seem to keep getting more gruesome and bizarre each time, and things just keep getting weirder and creepier every time you “wake up” too.


You also begin waking up in entirely new locations, never quite sure where you actually are or what is going on, other than that strange new nightmares are trying to horribly murder you each time.


So, as you can see, this game has a pretty interesting hand-drawn style to it. Seeing it in screenshots beforehand didn’t really do it justice. It looks surprisingly good in motion. The sound effects are very well done too. You can hear all sorts of strange noises and whispers in the dimly lit locations, some just the product of whatever the hell your mental problem is, some giving you heads up that an enemy is approaching from a given direction. The game mentions in the beginning that it was specifically designed with headphones in mind, and while that is often the case with modern horror games, the surround sound effects seemed particularly effective in this one. The music is also fittingly haunting and all of these factors together make for a very unnerving atmosphere. That and stuff like this…


One downside is that the game is extremely short. You can finish it off in under 2 hours, but you can also go back and check out some other paths that lead to a couple new areas with 2 more different endings and since the game lets you skip to the part where the path branches instead of making you replay it 2 more times, you can get that done in another hour or so. I suppose this is for the best though. The whole theme of the game involves a decent amount of repetition and is mostly made up of just walking and running through rooms, with some occasional hiding, so it would probably get old pretty quickly if it were much longer than it is.

I also would have maybe liked for the endings to be a little clearer and/or crazier as they were surprisingly mundane and vague considering how crazy the locations were getting near the end.


Overall though, I had a lot of fun while it lasted. I would recommend this to any horror fan and insist that they play it with headphones, a controller with vibrate, and the lights off…IF YOU MAN ENUFF! I give it 4 terrifying hugging-you-to-death baby-beasts out 5.


One comment on “Now Playing: Neverending Nightmares (2014)

  1. parnakumatic says:

    The art style is reminiscent to me of edward gorey’s gashlycrumb tinies. Wonderful looking stuff

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