Looking for a quick game fix one night, I decided what the hell let’s try Bloodrayne: Betrayal, the unusual “latest” entry in the already pretty much dead Bloodrayne franchise, which has gone from 3rd person shooter/slasher to a kind of Metroidvania/arcade beat-em-up mash-up with anime graphics.
It’s summer time and you know what that means. Why, it means playing just about every Metal Gear game ever made, naturally! Over the last year I’ve been slowly working towards catching up on the PS3 titles I’ve missed, one of them being Metal Gear Solid 4. Come to think of it, I never got around to playing 3 either, and I definitely never played the “real” original versions of Metal Gear 1 and 2, so hell, why not make a thing of it. Sadly, the PS3 doesn’t even have a standard screenshot feature so I can’t fill most of these with tons of my own fascinating footage. You’ll just have to settle for a few random stock photos. Oh well.
I have no idea what the title of this game means, but I can tell you it is a game about repairing a music synthesizer. The catch is, you have to repair it by going into its program like Jeff Bridges in Tron.
Hm. A wizardy game with nice looking environments and effects and a gimmick of spells being activated by voice commands? Sure sounds interesting. Looks nice enough for an Unreal 3 engine game. Hm. Voice commands seem to work pretty well, though I feel like an absolute asshole saying made up fantasy words into a microphone, even though no one is watching.