Next we have Rise Of The Tomb Raider, which is basically Tomb Raider 2 in the new timeline, which is a lot easier to say, so I’m just going to refer to it as that from now on.
Tomb Raider 2 continues the impressive reboot of the series, which continues to tone down the cartoonish action movie feel and supernatural aspects of the old Tomb Raiders, in favor of more “realistic” stories. While this works really well in terms of gameplay, you have to laugh a bit, seeing the absolutely insane things Lara Croft does, things that no real person could survive in a million years, and think that this is supposed to be realistic. It sure looks pretty though.
Gameplay is pretty much the same as the first one, taking most of the best parts of the old Tomb Raider series and mashing them together with the semi-open-world mechanics of the modern Far Cry games. You know, the hunting, crafting, collectibles, character perks, side quests, and etc.
Like the previous game, this is all very fun and the environments and effects are top notch. All the fancy, scripted chase scenes are particularly impressive looking again.
I suppose the only weak point of the whole thing is the story. It’s a pretty generic archaeologist-adventurer type story. You’re racing against an evil crusader-type organization to find a long lost artifact that grants immortality, but is totally not the holy grail. None of the villains or supporting characters are particularly memorable.
None of this takes away from the enjoyment, but I would just think they’d put a little more effort into the plot when it’s obvious that such massive effort went into creating the world it’s occurring in. Oh wellllllllllll.
Overall, still a very enjoyable game with a lot of fun and beautiful content. There are a bunch of extra survival modes and etc on top of the main game too, but ain’t nobody got time fo dat!