Back to the Future is an early Telltale title, back before the modern “Telltale formula” was established, and you can really see why no one really talks about these older games of theirs anymore. The good news is that this game follows more of a standard point and click adventure formula, a pretty well written plot, and has relatively high production quality for its time. The bad news is that it has an unhealthy amount of some of the worst qualities of point and click adventures, which stand out even more with some pretty awful controls.
This game was clearly not meant to be played with a controller and the conversion of its original mouse controls did not turn out well at all. Using a thumbstick to manually navigate a point and click character through awkward camera angles and mazes of invisible walls is about as much fun as navigating through the piles and piles of mostly pointless dialogue trees that make up the majority of the gameplay. The story and dialogue are good at their core, but they’re padded with sooooo much filler dialogue and backtracking in the worst point and click adventure kind of way that it all gets a bit old by the time you’re about halfway through.
This is one of those adventures where you’ll be stuck with nowhere to go and nothing to do and it will turn out that you missed a single line of dialogue in a character’s dialogue tree that’s necessary to make a new dialogue line appear in another character’s dialogue tree that in turn activates the event needed to proceed and blah blah blah and that’s basically the whole game. There are very few puzzles and they’re too basic and/or generic to be very enjoyable. I suffered through the rest of it anyway because I’m a huge fan of Back to the Future and it at least did a good job of capturing that Back to the Future feel, but I wouldn’t recommend it to anyone else who didn’t feel the same way.