Night Of The Emus

Well, what was going to be another night of old games turned into a night of just Ghostbusters, because this game is way longer than I remember it being. It ended up taking almost 5 hours. It would have taken much longer without save states. This is yet another game where I have no idea how I was able to beat it legitimately as a child. The controls are pretty clunky, but manageable after some practice. The levels are confusing mazes of platforming that require you to find and defeat all the “lesser” bosses before the door to the final boss opens, but even the regular bosses can be really nasty customers. Sometimes they’re actually even worse than the final boss they lead to. The bosses are the both the best and worst thing about this game. They’re all really well designed, visually, but many of them have such a ridiculous amount of health, and/or such tiny weak spots that are the only place you can deal them damage, that it really begins to test your patience.

There are some weapons and upgrades to buy between levels, but they’re so expensive that you can only really afford to buy 1 or 2, and most of them aren’t really all that helpful. You just have to learn to rely on your pitiful little normal gun if you happen to pick the wrong items to blow your money on. I guess I really should have played this on Easy too. Didn’t even think about it until after the fact. Ooops! Maybe I should get back to all those Castlevania games I’m supposed to be playing…

3 thoughts on “Night Of The Emus

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