Review: Arizona Sunshine

A MOST AGREEABLE PASTIME

5487A new VR game about killing zombies that uses the PlayStation Aim controller? How could this possibly go wrong? Well, let me tell you about my first experience with Arizona Sunshine. I started my journey, rifle in hand, walking towards the first zombies I saw with great anticipation for the moment that I would be introducing my bullets to their brains. I aimed, I fired, and I missed. Then I aimed, and fired, and missed again, and again, and again, and again. Alright, blind firing doesn’t work as well here as it does in Farpoint. I figured I better try switching to the sights. There were no fancy holographic sights or scopes here, just tiny little iron sights. I held the virtual rifle up to my virtual eye, lined up the sights, fired, and…missed again, and again, and again. Urrrrgh.

19601312_10154559403551366_7256561471292524357_n This is my rifle, this is my gun…

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5 thoughts on “Review: Arizona Sunshine

  1. Yeah, so me again. I just re-read this to see if I could say for definite if they’ve solved any of your particular issues. Obviously, I’m not sure if the aiming will be better (again though, I had very few issues) but every Rifle I used today did have a fancy holographic sight, so that might suggest they’ve done some significant work, right!?

    Honestly, I hope it is better for you now because, whilst it’s not as good as Farpoint, I’ve had a pretty fun day headshotting Zombies.

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