Night of the Emus

A great lesser-known side-scrolling action game from Capcom. It has absolutely nothing to do with Street Fighter other than the main character being a guy named Ken who punches things. Ken is apparently a scientist and former street fighter champion, so I suppose it’s possible that he’s actually supposed to be Ken Masters, but the game never gets into that. No, you’re too busy trying to track down whoever killed your lab partner, stole your science experiment, and spread it around all over the galaxy to turn everyone into weird alien monsters. To do this you have to warp around to different alien worlds looking for infected creatures to beat up so you can warp to the next world, with the idea being that each warp is going to bring you closer to your final objective (somehow).

As was so often the case back then, this game was extremely tough. Not like Battletoads or Ghosts n’ Goblins tough, but still pretty difficult. You have a surprisingly large variety of attacks for having only two buttons to work with. Pressing attack while stationary and doing it while holding a direction or jumping all do different kinds of attacks and of course the game doesn’t explain any of this to you, so you need to figure out how to fight properly on your own and very quickly, as you’re immediately thrown into the action without a second to spare. This is also one of those games where you need to rush to find power-ups to increase your attack strength too, because you’re going to be too weak to beat the deadly creatures otherwise. Unfortunately, you also lose attack power every time you get hit, so you really need to git gud quick if you want to have a chance.

Anyway, there are a lot of interesting levels with a huge roster of crazy bosses to fight, and a great soundtrack. It’s one of my favorite NES classics even though I don’t remember 2010 being anything like this.

Silver Surfer is a shooter that rotates between side-scrolling and vertical scrolling. It’s one of those games that you always seem to see on those “Top 10 hardest NES games” lists, but again, I don’t think it’s THAT bad. Yes it’s tough. You die in one hit and lose all your attack strength power-ups when you do, but if you can just survive long enough to get your attack strength up then you start blasting through all the waves of enemies pretty quickly. There’s also a password system and a bunch of helpful cheats available, so it’s all very do-able.

As a kid, I appreciated that they included a lot of familiar faces from the Silver Surfer series of the 80’s, which made it feel a little like maybe the creators actually read the things, unlike most other early comic-based games. Once you really start playing it though, it was clear that they were just making this all up. I have no idea why I had to fight through some hell-like plane filled with angry flying pumpkins to get to Firelord and etc. The weirdest thing was when you finished all the main areas, Galactus sends you off to fight the final battle in the “Magik realm”, which is apparently ruled by…Mr. Sinister? Weird.

Probably the most noteworthy thing about this game though, is the music. The soundtrack was absolutely insane for an NES game. I like a lot of old-timey 8-bit music, but this one always stood out as being impressively complex and surprisingly metal for its time. Even if you never actually play this game, you should still check out the soundtrack. I dare you to listen to this song and not turn it up and want more.

This was one of those strange arcade classics that everyone loved to play, but no one could actually understand it or beat it. You beam into these alien infested ships and are told to wipe out the infestation, but it just doesn’t seem possible. You can run around blasting aliens like crazy, but you never seem to be able to get anywhere close to clearing them all out before time runs out and the ship self destructs, which teleports you out of the level and tells you you failed. The best outcome seems to be if you can find the self-destruct system and set it to go off early, which you would think would also be a loss, but instead congratulates you and gives you bonus points. I suppose the ideal victory would be to completely wipe the aliens out somehow, but this doesn’t seem to be possible by yourself. My best efforts only ever got them down to about 40%.

I suppose it doesn’t much matter in the long run, as this seems to be one of those good old endless games, like Gauntlet or Rampage, that just goes on and on and on until you run out of quarters and die. It’s still fun in short bursts though. This is one you really need to experience the original arcade version of too, as the NES version had to be one of the absolute worst arcade-to-home ports ever made. I mean I know the NES was very limited compared to arcade tech back then, but just look at how damn ugly it was.

One thought on “Night of the Emus

  1. Sounds like Silver Surfer has better music than it deserves. Hopefully whoever composed the soundtrack got to work on better games later in their career.

    I’m not sure what is more ridiculous about SF2010 – their portrayal of 2010 or Capcom trying to pretend it has anything to do with Streetfighter/Final Fight. I played the game on an emulator and it was okay, but too tough for my lowly gaming skills. Losing the powerups was something I could never recover from.

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