Now for some more tales of furious World of Warcraft playing. We ended up playing quite a bit during the extra downtime of the holidays, before we ended up on an extended family vacation where we’re currently doing a whole lot of nothing. Anyway…I guess I forgot to mention our characters too, eh? I used to play a rogue back in the old days, so I figured I’d try something different this time. Now I am Ralstonicus the retribution paladin, and it’s been pretty fun. I’m sort of a tank, but also with a lot of interesting crowd control, damage, and healing/protection spells.
Mrs. Fotchenstein decided to go with a shadow priest, so she’s got a lot of healing and some pretty nice damage spells. We actually make a pretty good team with these classes and builds, luckily. She also ended up spending a lot of time setting up a guild for us, all 3 of us (us 2 and the extra GM account), which we decided to fittingly name Servants of Pantha (our cat).
So…the next stop on our journey was…well, it was going to be Razorfen Downs, but apparently the internet misinformed us of the level range of that one so we overshot it by a great deal. Luckily there’s another dungeon, Razorfen Kraul, literally right across the street, so that’s where we ended up.
“Razorfen Kraul is the ancestral home of the quilboar, obscured by thorns that grew from the corpse of the demigod Agamaggan”
I guess things didn’t work out too well for the quillboars, because this place is a decrepit maze of caverns, filled with angry undead quillboars and other such decayed abominations. A bit of the way into the place we came upon a large room with a big gong in the corner. Mrs. Fotchenstein said to me “you should ring that gong”. I couldn’t remember what this thing did, but it sounded like a dare to me, one that I didn’t think she thought I would do! So of course I immediately did it and about a dozen weird spiders rushed out and attacked us, almost killing us. We survived and she said “Ok, now will you hit it again?”, and so I did. This time a group of larger man-spider things rushed out and attacked us, almost killing us again. This time she says “are you sure you want to hit it again?”, and I say “YES!” and do it, which summons the final enemy, a giant spider monster called Tuten’kash!
He wasn’t too tough at all really. It’s much easier to deal with a single tough target than it is to be surrounded by a swarm of weaker guys. The only time we died in here was to another boss, some super skeleton guy, who had about 20 minor skeleton guys around him that swarmed the shit out of us.
Things went pretty smoothly after that. Lots and lots of undead to fight through and some cool looking undead bosses. The only other tricky part was an escort quest that started with a guy we found locked in a cell deep in the dungeon. Luckily we had cleared the place out before trying to start his quest so it was simple enough to get him where he needed to go, but then he started doing a little magic ritual that he needed protection during and more undead quillboars started appearing out of nowhere to attack in waves for quite a long time, with no chance to rest. We made it through though, and conquered all there was to conquer in the dreaded Razorfen Kraul. Next up, Uldaman.
“Uldaman is an ancient Titan vault buried deep within the Khaz Mountains. Partially excavated, it has since fallen into the hands of the Dark Iron dwarves who seek to corrupt its riches for their master, Ragnaros.”
Uldaman is pretty fun, but also kind of annoying in some ways. It’s a large place with another really complex layout that’s easy to get turned around in. There’s a pretty large variety of enemy types and bosses, so that’s good. There’s a secret boss hidden behind a door that can only be opened by finding the two halves of a staff that was clearly based on the one from Raiders of the Lost Ark.
There are a lot of dark dwarves, trogs, various types of stone golems, and some surprisingly deadly pits of little scorpions, which ended up killing me in an unexpected ambush once. Luckily Mrs. Fotchenstein was there to save me.
The downside of Uldaman though is another lengthy pre-dungeon area to fight through and some really convoluted quest chains that want you to do multiple things in the pre-dungeon area, then run back and turn the quests in just so you can get the actual quests for inside the dungeon. There’s even one quest that wants you to get 3 special gems in the dungeon, all of which drop from different bosses that are all over the place, so you aren’t getting them all without doing the whole dungeon, but then when you turn it in they want you to go back and fight another boss that was in there, one that you’d have to fight your way through half or more of the whole place again to get to again. No thanks, one complete exploration of this place is quite enough for now.
One other thing worth noting about Uldaman is that if you get all the way to the end you’re treated to a lengthy history lesson by a weird magic hologram type guy that reveals that some weird ancient creator race came to Azeroth and created all the life there, and that all the weird magic-tech like the stone golems and such are actually machines built by these strange beings which I guess you could call alien invaders? Very strange. My friends back in the old days of Warcraft would always rush through all these things so quickly that I never really had time to stop and read all this weird lore, so I never realized what a strange history this world has. I think I’m going to need to do some research on this because it sounds pretty interesting. I guess I should also actually play Warcraft 3 someday, as I always hear how good that was and how relevant it is to a lot of the stories in World of Warcraft.
Well, that’s enough of the Wild World of Warcraft for now. There are more tales to tell of things we already did weeks ago, but I’m a bit behind on everything thanks to this vacation so I’ll have to talk about Zul’Farrak, Mauradon, and more next time!