Wild World of Warcraft IV

Next in the Wild World of Warcraft was…

Temple of Atal’Hakkar (also known as Sunken Temple and more rarely, Lost Temple) is a shrine erected by the Atal’ai trolls, led by their master Jammal’an the Prophet, to the nefarious Blood God — Hakkar the Soulflayer. Believing that this was the intended site for Hakkar’s reentry into Azeroth, the great Dragon Aspect, Ysera, and her green dragonflight sunk the temple into the depths of the Swamp of Sorrows…but the dragons did not realize that it was the wrong location until it was too late.”

A rare creature hanging out at the Sunken Temple entrance

Yet another troll cult place with a temple theme. There sure are a lot of these. The difference with this one is the addition of a lot of dragonkin and lesser dragon type enemies.

Dragons dragons everywhere

The temple is divided into 3 kind of ring sections, each of which has various paths leading up and down throughout them, and sort of a different theme for each one. The bottom is a little submerged (this being the sunken temple and all), and kind of resembles a sewer, with a lot of muck monsters, slimes, and other such filthy beasts.

“Secret” sewer boss!

Down here there’s a bit of a hidden boss that requires you to inspect an altar, which makes 6 crystals above you flash in a certain order, so of course you then have to go up there and fight your way to each one and activate them all in that same order to make this jerk boss appear.

Getting turned into a monster by the troll prophet boss

The middle is full of trolls. There are 6 troll mini-boss type guys spread around the ring, which I needed to kill all of for a paladin quest (but we would have killed them anyway), all leading to that troll prophet from the description. This section was pretty straightforward and relatively easy to deal with.

Morphaz, who needed to die so Mrs. Fotchenstein could get a nice new priest class quest ring

The top section is where all the real fun starts, with little baby dragons, partly humanoid dragonkin, and some big drakes and lesser dragons to fight, and there are a shitload of them scattered all over the place. It would be easy to get overrun if you weren’t careful here.

Not even a REAL dragon!

It all leads up to a final boss fight against the closest they’ll let you get to fighting a real dragon at this point, the Shade of Eranikus. He’s just a ghost of a relatively small dragon, but he’s still the biggest one we’ve fought so far. It’ll be a while still before we’re cool enough to fight “real” dragons. In fact, they’re so big they usually require raids of 20-40 or more people to kill, so that will be interesting someday…

Anyway, before moving on to the next place we became a bit sidetracked by the Lunar Festival.

Partyyyyy down!

Despite all the fanfare there isn’t much to be done for this special event. You can track down some elders spread around the world to get some special coins that can be traded for some fireworks or goofy cosmetic items, but that didn’t seem all that exciting. There is one special thing about this festival though, you can get a quest to summon Omen, a world-level boss with 5.5 million HP.

It’s fine

Guys like this are meant to be taken on by groups of 20-40 people and we only have 2. Well, luckily we have the option of altering the stats of fellows like this. World/raid bosses in our world are set at 1% of their normal stats, which still left this guy with around 55,000 health. It took a while to whittle him down, but apparently he was quite defeatable in this state.

A lot of work for a bag of fireworks

There’s no real worthwhile reward for doing this, we just wanted to fight this guy just for fun, and we’ll be tracking down more world bosses in the future for the same reason.

The next stop on the tour was Blackrock Depths, a place so huge that it’s going to need a whole post of its own, so until then…

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