This has been on my to-play list for a long time now, so what better time to get around to it than when it was on sale on Switch? The Count Lucanor is hard to fit into a single, simple genre label. It’s part adventure, part puzzle game, part survival horror. It’s kind of like if someone took a large dungeon from an old 2D Zelda game, made it all creepy, and removed all the combat.
You’ll be wandering through a lot of dark corridors and doing a lot of backtracking as you hunt for different colored keys and special items that’ll give you access to new areas full of more treasures, puzzles, and things that want to kill you.
While there’s no combat, there are still the occasional enemies chasing you around in the dark, and many of the rooms involve various kinds of traps that you’ll have to carefully avoid or puzzle your way through. None of this is particularly difficult, though there are one or two heavily trapped areas that may cause a few reloads.
The horror atmosphere is surprisingly effective for such a minimalist graphic style, mostly thanks to some really well-scripted events and great use of sound and lighting. I don’t think I’d personally call any of it scary, but there were a lot of “well, that’s fucked up” moments.
It’s a very short and basic game, but it does what it sets out to do very effectively pretty much all around. I think the only thing I didn’t like was how slowly your character moves. It’s definitely a game worth checking out if you’re into horror-themed adventures, but with a mere 4 hour length, I’d probably advise you to wait for it to be on sale again.