Yep, its another Soulslike game, this time in retro-themed 2D. Make no mistake though, despite the side-scrolling nature, this one really isn’t a Metroidvania. There’s no map, no area-unlocking new abilities, just a very Dark Souls-ish series of inter-connected levels that are gated with bosses and/or keys.
While the game naturally has its share of challenging enemies and bosses, it’s actually a lot more forgiving than your every day Souls game. You never lose any of your vital currency when you die, instead you drop one of your permanent health potions, which sounds bad, but it’ll stay right where you dropped it even if you die again before picking it up and you can even just spend a little of your currency to automatically retrieve it at a bonfire equivalent if you think manually retrieving it will be too problematic.
Don’t think that this means you’ll have an easy time here though. It’s still a tough game full of tough, crafty enemies, tricky traps, and bosses that can be absolute nightmares if you’re not ready for their multiple phases of elaborate attack patterns.
There are a lot of interesting places to see, full of cool looking things to kill, and a large selection of classes you can utilize in said exploration and slaughtering, but it’s actually a pretty short game for its type, clocking in at only a dozen hours or so. I suppose its nice that it doesn’t outstay its welcome, although I wouldn’t have minded a little more content. Still, it’s not a bad length for the low price at least.
There’s not a whole lot else to say about it, really. If you like side-scrolling Dark Souls-type games then this is a very well-designed and fun one that doesn’t require a big time investment and has slightly less frustration involved than usual with this genre. Definitely worth checking out for Souls fans.