Animation = hard

Yep. Still working on this thing. Progress has obviously been pretty slow lately. Things keep coming up that interrupt me, but mostly it’s just that drawing and animating things when you can’t draw for shit takes a really long time.

Finally finished the player movement animation though. Also have a set where the head is reversed for when you aim a different direction than you move and a few jumping frames (neither pictured here).

Next steps will be redesigning the gun, and then several other gun types since I might as well work on those once I’ve got the base gun down, and then the big question is what the fixed size for the character and screen going to be because nothing else can really be done until that’s decided.

That’s about all for now. More to come someday…

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