So now that I have a smart tv packed full of emulators, it seems that I’m going to be playing a lot more classic games again. I won’t be able to take proper videos of the action like I could on the old PC, but eh, whatever. I’ll just have to talk your heads off in this horribly-named new feature instead.

One of the nice things about emulators is that you can play rare translated foreign games or odd little hacks like the Ninja Gaiden 3 easy mode hack version. Most people who played NES back in the day will tell you good things about Ninja Gaiden 1 and 2, but no one will ever say “boy that Ninja Gaiden 3 sure was great!” though. Arguably the biggest reason behind this was the bizarre spike in difficulty in what was already a near-obscenely difficult series. The levels and enemies were even tougher than before, but even worse was the fact that Tecmo had now slapped a 5 continue limit on you, making the game virtually impossible to finish legitimately. This hacked version tones things down a bit and does away with the continue limit, but make no mistake, it’s still an incredibly difficult game.

Unfortunately, even with the difficulty issues removed, it’s just an inferior game to its predecessors all around. The story is goofy nonsense about mutant clones and inter-dimensional invaders and there just isn’t anything particularly new or memorable about any of the levels or enemies. It’s still a classic Ninja Gaiden game, and so it’s not entirely devoid of fun, but it’s just one of those lazy just-more-of-the-same sequels that doesn’t really bring anything of its own to the table.

Fatal Rewind was one of those weird Genesis games that you found randomly at the video store, but never heard of anywhere else. This was back in the day when EA was pumping out a lot of weird, obscure Amiga ports for Genesis and doing a terrible job of advertising any of them. Fatal Rewind dug its own grave even deeper by being unbelievably difficult. The premise is that you’re on a futuristic reality TV show where you have to fight your way through a bunch of deadly enemies in a bunch of deadly levels to survive, but the catch is that there’s deadly acid rising from the floor in every level, giving you a pretty unforgiving time limit to find the exits.

To make matters worse the levels get increasingly labyrinthine and convoluted. I mean shit gets really, really over-complicated. In one later level, where the enemies and level layout are already tough enough by themselves, it also turns out that you need to collect 9 letters scattered throughout the level. Naturally this sounds too easy, and it is, because you can only pick them up using a Collector equippable item, and you can only carry one equippable item at a time, including all the various keys you need to get through a level, and it’s the only one of its kind in the whole level, AND it has limited uses too. Oh good, you juggled the Collector through the whole level and got all the letters and made it to the exit? Well it’s still locked you fucking idiot, because you have to use an unexplained series of switches to operate a weird devices that rearranges letters to spell out a word to unlock the exit. Hope you figure it out before that acid gets here!

This game is just…it’s absolutely impossible without using save states unless you’re some kind of grand master video game savant, and I’m not bad, but I’m not that level. I always wanted to see the later levels and finish this damn game though. Big surprise, there is basically no ending anyway, and it took so long to beat this one that I ran out of time to play any others so that’s the end for now. Oh welllllllllllllll.

Now Playing: Contra series (1987-?) Part 1

Oh, original Contra, how I love thee. Ever since I played you at my cousin’s house, then begged to have you for Christmas, then my grandparents bought me GOLF instead, and I cried like a little bitch. Anyway…Contra is still one of the greatest games ever made, to this day. I’d put it in my top 5 greatest games of all time without hesitation. It was amazing then and it’s still amazing now. I must have played it hundreds of times by now and I still never get tired of this damn game. It is the ultimate arcade shooter with awesome combat, level design, boss design, and music. It’s also one of those rare games where the home version was actually better than the original arcade version it was based on. The arcade version had better graphics, but was inferior in every other way. The music was nowhere near as good, the controls (especially that weird jumping) were a bit awkward, the levels were much shorter, and some of the best bosses were completely missing. No contest. It’s really kind of a shame that there have been so many damn sequels, yet not one of them has ever been as perfect as the original. Still gonna play em all though!

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Pint N’ Play #005

Games played this time:

Virtua Cop 2, Smoking Simulator, Target: Earth, Cybernator

Things I learned since:

It IS possible to finish days in Smoking Simulator…in fact, I kinda want to play it some more now that I know what to do. One of these days. Also, take a look at names of the things in those purchase orders. I didn’t really have time to look while I was trying to rush through them, but looking back on it, there’s some crazy stuff in there.

Target: Earth and Cybernator ARE definitely actually related. They’re part of this whole Assault Suits series apparently and there are 3 more sequels, but none of them were released in the US. I’ll have to look into that…