Wizorb is basically Arkanoid, except everything looks almost exactly like Link to the Past. The promotional material for the game tries to make it look kind of semi-RPG like a Zelda game, but it’s really not. There are shops where you can buy power-ups that you lose when you die, and you, being a “wizorb”, do have spells, but only a few, and you never get any new ones. No, this is just a game about hitting balls to break blocks. One that has bizarrely large chunks of levels between checkpoints. It wasn’t nearly as exciting as it looked from the trailers, but it was ok.